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Soldier with a rifle on a ridge at sunset, helicopters above a burning valley.

Feature module · 4 controls

Wardogs Vehicle ESP

WARDOGS has a lot of vehicles. This section labels the type, the distance, and whether the vehicle is occupied or empty.

Vehicle ESP controls

  • Vehicle ESP

    Master switch for every vehicle label. With it off, there are no vehicle overlays, and player ESP and the radar carry on.

  • Vehicle Type

    A class label, so transports, armour, and aircraft read differently before you choose a weapon.

  • Vehicle Distance

    Range to the vehicle, for judging whether an AT, RPG, or AA shot is realistic yet.

  • Occupied/Empty

    Shows whether the vehicle still has someone in it or has been abandoned.

Inside a vehicle, with green name labels and a circular radar.
A still from inside a vehicle, with name labels in view and the circular radar panel.

Why vehicles get their own module

Player ESP labels people. A crewed vehicle is a different question: you want to know what it is and whether it is still a threat, not one passenger’s health bar. Keeping vehicles separate means you can run vehicle labels without adding more text to every infantry contact, or switch vehicles off entirely on infantry-heavy maps.

Reading occupied and empty

Occupied or empty answers one thing: is anyone in it. It does not name the driver or show their health. If a crew member is drawn as a player, those details come from player ESP. On busy maps, this flag is what stops you spending a launcher on an abandoned hull.

Type and distance before you commit

Type tells you what you are dealing with. Distance tells you whether you can deal with it yet. Together they are the reason to keep this module on when you carry anti-vehicle weapons. When you do not, a common setup keeps only distance and occupied or empty, which is enough to know when to get out of the way.

Vehicle ESP vs radar vehicle markers

The radar has its own vehicle markers. Those are dots on a 2D panel, inside the radar range. Vehicle ESP is text on the vehicle itself in the main view. They are separate toggles in separate modules, and a radar marker does not carry type, distance, or occupancy.

What vehicle ESP does not include

There is no vehicle health readout, no vehicle weapon or ammo label, and no spawn timer on the published list. These four controls are the whole module.

Works well with

Related reading

Wardogs Vehicle ESP questions

Does Wardogs vehicle ESP show who is driving?

No. It only says occupied or empty. Names and health come from player ESP.

Are radar vehicle markers the same as vehicle ESP?

No. Radar dots show where a vehicle is. Vehicle ESP writes the type, distance, and occupied or empty on the vehicle itself.

Can I use vehicle ESP without player ESP?

Yes. You can label vehicles and leave player labels off.