8 controls
Aimbot
Turn it on, set how wide it looks and how fast it moves, then pick a bone. You can draw the FOV circle and a line to the person it locked.
Wardogs Aimbot8 controls
Turn it on, set how wide it looks and how fast it moves, then pick a bone. You can draw the FOV circle and a line to the person it locked.
Wardogs Aimbot11 controls
Boxes, skeletons, health, names, weapons, and where people are looking. Arrows mark players off your screen.
Wardogs Player ESP4 controls
Shows what the vehicle is, how far it is, and whether anyone is still in it.
Wardogs Vehicle ESP4 controls
A top-down circle around you, with player dots, vehicle dots, and a range you can change.
Wardogs 2D Radar6 controls
No recoil, no spread, full bright, a custom crosshair, saved configs, and a streamproof overlay.
Wardogs No Recoil, No Spread & MiscYou can turn the aimbot off and still use ESP and the radar. Vehicle labels are separate from player labels. The radar does not replace ESP.
Turn it on, set how wide it looks and how fast it moves, then pick a bone. You can draw the FOV circle and a line to the person it locked.
Boxes, skeletons, health, names, weapons, and where people are looking. Arrows mark players off your screen.
Shows what the vehicle is, how far it is, and whether anyone is still in it.
A top-down circle around you, with player dots, vehicle dots, and a range you can change.
No recoil, no spread, full bright, a custom crosshair, saved configs, and a streamproof overlay.
Listed so you can rule them out before checkout. If a clip or another listing shows one of these, it is not this menu.
Most people start with a few player labels and the aimbot off, add the radar, and save each setup that works as its own config. The forum has a thread on keeping one everyday config and one to experiment with.
Read the status label before checkout. These articles and pages go deeper than the control list.
Every module on both plans